185 research outputs found

    New thinking

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    The traditional practice of medicine provides an excellent model of our thinking behavior. A child is brought into the clinic by his mother. The child has a rash. The doctor thinks of a range of possibilities from food allergy to measles. The doctor then makes a judgement or diagnosis based on signs, symptoms, history, tests (to exclude other possibilities), environmental factors, etc. If the doctor judges the condition to be measles then the probable course of the illness is known, as are the possible complications and the traditional treatment. This is an excellent and effective system.peer-reviewe

    The direct teaching of thinking as a skill

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    The teaching of thinking as a skill is not tomorrow's dream but today's reality, claims one of the world's foremost experts on the topic. He describes his methods for teaching "the generalizable skill of thinking" - methods that have been used from the jungles of South America to the boardrooms of major corporations.peer-reviewe

    Serious Creativity: Using the Power of Lateral Thinking to Create New Ideas

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    Creativity is becoming increasingly important for all businesses as competition intensifies because to act creatively is the best and cheapest way to get added value out of existing resources and assets. In this book, the author brings up-to-date the core concept of his book "Lateral Thinking". Since its first publication, \u27Serious Creativity\u27 has rapidly become the standard textbook on creativity on demand. Creativity is no longer a matter of old-fashioned brainstorming and hoping that ideas will somehow happen. There are now formal tools that can be used deliberately and systematically. Edward de Bono, the originator of lateral thinking and widely acknowledged leading international authority in the field of creative thinking, writes with twenty-five years of experience and a long list of prominent clients behind him. By learning his methods of \u27serious\u27 creativity, which are now widely in use and have stood the test of time, \u27conformists\u27 can become more creative that \u27the rebels\u27. Creativity need no longer be a mystery or a special gift – it is a skill that can be learned and applied

    Kursus Lima Hari dalam Berpikir

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    Berpikir adalah keterampilan yang menyenangkan dan keterampilan ini dapat dikembangkan secara langsung – bukan sebagai produk sampingan dari pendidikan konvensional, yang digunakan untuk mempelajari sesuatu yang lain. Edward De Bono adalah pelopor dari system berpikir lateral yang terkenal secara internasional. Di dalam buku ini, ia memberikan serangkaian masalah yang seerhana namun membangkitkan minat dalam berpikir. Masalah tersebut tidak memerlukan pengetahuan khusus dan matematika, tetapi dirancang agar pembaca menemukan gaya berpikir mereka yang pribadi, kekuatan dan kelemahannya, dan metode potensial yang tudak pernah mereka gunakan. Menjadi benar tidak selalu penting – kesalahan dapat membawa kita pada keputusan yang benar. Sebuah salinan dari permainan L yang terkenal disisipkan di dalam setiap buku untuk digunakan dalam bagian mengenai strategi. Permainan klasik ini dirancang oleh De Bono sebagai suatu permainan yang pada dasarnya sederhana namun dapat dimainkan dengan derajat keterampilan yang tinggi – dan dalam prosesnya dapat memacu cara berpikir strategi

    Enam topi berpikir

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    Namun, sebagian besar orang, yang yakin behwa mereka cakap dalam berpikir (seperti humor dan seks), tidak berusaha untuk memperbaiki dari. Di sini, Edward De Bono, pemikir lateral terkemuka yang gagasannya mempengaruhi pemerintah dan perusahaan besar di seluruh dunia, memperlihatkan kepada kita bagaimana merampingkan pikiran kita dengan enam topi berpikir-sebuah metode baru yang brilian untuk mengangani setiap masalah. ‱ Kenakan topi hitam untuk sudut pandang kritis ‱ Topi kuning untuk optimism yang cerah ‱ Topi hijau untuk membawa kekayaan gagasan kreatif ‱ Topi putih untuk netralitas ‱ Topi merah untuk emosi Dan kemudian, segera sesudahnya anda menghasilkan suatu jajaran solusi yang mungkin digunakan, sortirlah! ‱ Topi biru langit akan memberikan anda pandangan yang objektif. Hasilnya akan terbukti secara efektif dan menakjubkan

    ENAM SEPATU BERTINDAK

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    Pakar kreatifitas yang terkenal di dunia, Edward De Bono yang teorinya banyak diterapka oleh perusahaan terkemuka seperti IBM, NTT Jepang, Dupont, dan Ford dan pemerintahan Amerika Serikat, Brasilia, dan Singapura, menggugah perhatian kita kembali dengan hasil penemuannya yang gemilang. Setelah mengubah kosa kata dunia usaha dengan buku larisnya “Berpikir Lateral” dan “Enam Topi Berpikir”, sekarang ia mengalihkan energunya yang seakan-akan tidak pernah habis ke dalam buku berjudul “enam sepatu bertindak” Gagasan kerangka kerja “enam sepatu” cemerlang, namun sangat sederhana ini member kita sarana untuk menidentifikasikan berbagai situasi berbeda sehingga kita dapat mengendalikannya dan menanggapinya dengan cara yang paling efktif. De Bono dengan jelas menguraikan peristiwa dan tindakan yang berkaitan dengan setiap jenis sepatu dan menerangkan bahwa sementara ada orang yang lebih baik bereaksi dengan satu metode tertentu – katakanlah, dalam mengambil tindakan darurat (sepatu karet jingga.

    In and out domains. Playful principles to in-form urban solutions

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    The implementation of games in architecture and urban planning has a long history since the 1960s and is still a preferential tool to foster public participation and address contemporary spatial – and social - conflicts within the urban fabric. Moreover, in the last decade, we have seen the rise of urban play as a tool for community building, and city-making and Western society is actively focusing on play/playfulness – together with ludic dynamics and mechanics - as an applied methodology to deal with complex challenges, and deeper comprehend emergent situations. In this paper, we aim to initiate a dialogue between game scholars and architects through the use of the PLEX/CIVIC framework. Like many creative professions, we believe that architectural practice may benefit significantly from having more design methodologies at hand, thus improving lateral thinking. We aim at providing new conceptual and operative tools to discuss and reflect on how games facilitate long-term planning processes and help to solve migration issues, allowing citizens themselves to take their responsibility and contribute to durable solutions

    Design and Creative Methods as a Practice of Liminality in Community-Academic Research Projects

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    This paper aims to explore the types of spaces and experiences that are created by design and creative practices. More specifically, it focuses on how design and creative practices can engender transformations in the mindset, knowledge, emotions and social relations of people who participate in such practices. To do this, the paper investigates the concepts of liminality and liminal spaces, and the relationships between design/creative methods and liminal spaces using insights from four case studies. The results reveal that design and creative practices may create liminal spaces in many ways, such as neutralizing the working environments, encouraging people to experiment with new ideas and helping them express themselves more freely

    Glaciolacustrine deposits formed in an ice-dammed tributary valley in the south-central Pyrenees: new evidence for late Pleistocene climate

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    Combined geomorphic features, stratigraphic characteristics and sedimentologic interpretation, coupled with optically stimulated luminescence (OSL) dates, of a glacio-fluvio-lacustrine sequence (LinĂĄs de Broto, northern Spain) provide new information to understand the palaeoenvironmental significance of dynamics of glacier systems in the south-central Pyrenees during the Last Glacial Cycle (≈130 ka to 14 ka). The LinĂĄs de Broto depositional system consisted of a proglacial lake fed primarily by meltwater streams emanating from the small Sorrosal glacier and dammed by a lateral moraine of the Ara trunk glacier. The resulting glacio-fluvio-lacustrine sequence, around 55 m thick, is divided into five lithological units consisting of braided fluvial (gravel deposits), lake margin (gravel and sand deltaic deposits) and distal lake (silt and clay laminites) facies associations. Evolution of the depositional environment reflects three phases of progradation of a high-energy braided fluvial system separated by two phases of rapid expansion of the lake. Fluvial progradation occurred during short periods of ice melting. Lake expansion concurred with ice-dam growth of the trunk glacier. The first lake expansion occurred over a time range between 55 ± 9 ka and 49 ± 11 ka, and is consistent with the age of the Viu lateral moraine (49 ± 8 ka), which marks the maximum areal extent of the Ara glacier during the Last Glacial Cycle. These dates confirm that the maximum areal extent of the glacier occurred during Marine Isotope Stages 4 and 3 in the south-central Pyrenees, thus before the Last Glacial Maximum. The evolution of the LinĂĄs de Broto depositional system during this maximum glacier extent was modulated by climate oscillations in the northern Iberian Peninsula, probably related to latitudinal shifts of the atmospheric circulation in the southern North-Atlantic Ocean, and variations in summer insolation intensity

    Crowdsourced mapping of unexplored target space of kinase inhibitors

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    Despite decades of intensive search for compounds that modulate the activity of particular protein targets, a large proportion of the human kinome remains as yet undrugged. Effective approaches are therefore required to map the massive space of unexplored compound-kinase interactions for novel and potent activities. Here, we carry out a crowdsourced benchmarking of predictive algorithms for kinase inhibitor potencies across multiple kinase families tested on unpublished bioactivity data. We find the top-performing predictions are based on various models, including kernel learning, gradient boosting and deep learning, and their ensemble leads to a predictive accuracy exceeding that of single-dose kinase activity assays. We design experiments based on the model predictions and identify unexpected activities even for under-studied kinases, thereby accelerating experimental mapping efforts. The open-source prediction algorithms together with the bioactivities between 95 compounds and 295 kinases provide a resource for benchmarking prediction algorithms and for extending the druggable kinome. The IDG-DREAM Challenge carried out crowdsourced benchmarking of predictive algorithms for kinase inhibitor activities on unpublished data. This study provides a resource to compare emerging algorithms and prioritize new kinase activities to accelerate drug discovery and repurposing efforts
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